Deep Play, Real Impact.

Projects

Accordion Image 1 Gamification in Crisis and Leadership Training in Health and Social Care Landscape Image 1

Gamification in Crisis and Leadership Training in Health and Social Care

The project's goal is to develop methods that use gamification to improve the effectiveness of leadership and crisis management training, as well as higher education. This initiative is carried out through close collaboration between university educators and professionals in the healthcare and social care sectors. The aim is to enhance preparedness and response capabilities for future crises and emergencies.

Accordion Image 1 Designing and Developing Gamification and Serious Games in XR Environments Landscape Image 1

Designing and Developing Gamification and Serious Games in XR Environments

The project aims to explore and establish best practices for designing and developing gamification and serious games in extended reality (XR) environments. The initiative is conducted through project-based collaboration among the universities TU Wien, MDU, IPCA, and Nord.

Our People

Founders

PhD students

Izabella Jedel

PhD student

Izabella is a PhD student at the Faculty of Education, Arts and Culture at Nord University in Norway. Under the supervision of Robin Isfold Munkvold and Adam Palmquist, she has co‑authored several academic publications on gamification, learning technologies, and inclusive design in digital environments.

Google Scholar

Members

Publications

Broader Understanding of Gamification by Addressing Ethics and Diversity.

In HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science, vol 12425. Springer.

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Stakeholders’ design preferences for instructional gamification.

Behaviour and Information Technology, 43(12), 2717-2749.

Find Out More

Broader Understanding of Gamification by Addressing Ethics and Diversity.

In HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science, vol 12425. Springer.

Find Out More

Stakeholders’ design preferences for instructional gamification.

Behaviour and Information Technology, 43(12), 2717-2749.

Find Out More

Most recent
Publications

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Work With Us!

The following is a list of project that our lab offers that can be expanded into e.g.a master thesis or an internship at the lab.

Large Language Models

Gamification Lab is open to master’s thesis and internships on Large Language Models in selected topic such as: knowledge augmentation and editing in language models, multi-modal generation for social robots, moral and ethical reasoning.

Prerequisites

Strong knowledge of PyTorch and Language Models is required. Willingness to purse a publication is an advantage.

Contact

For more information: [email protected]

The following is a list of project that our lab offers that can be expanded into e.g.a master thesis or an internship at the lab.

Large Language Models

Gamification Lab is open to master’s thesis and internships on Large Language Models in selected topic such as: knowledge augmentation and editing in language models, multi-modal generation for social robots, moral and ethical reasoning.

Prerequisites

Strong knowledge of PyTorch and Language Models is required. Willingness to purse a publication is an advantage.

Contact

For more information: [email protected]

Recent News

March 2024

Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared

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March 2024

Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared

learn more
March 2024

Natalia Calvo Barajas was recognized as an “outstanding reviewer” based on her contributions to the peer-review process of the ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2023.

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March 2024

Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared

learn more
March 2024

Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared

learn more